Trap
NormalDeadly Zombie Breath
Archetype:
Call of the Haunted
View:
280
If you control a Zombie monster and "Call of the Haunted": Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 "Deadly Zombie Breath" effect per turn, and only once that turn.
Deadly Zombie Breath — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 48 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Deadly Zombie Breath is a conditional, once-per-turn removal trap: its first effect sends one opponent monster to the GY when you control a Zombie and a face-up Call of the Haunted, and its GY-activated effect trades one of your face-up cards for one of theirs. Its score comes from that removal conversion and from being a single-copy, mostly garnet-light slot in its shell. The 42/42 deck inclusion and 100% co-occurrence with Call of the Haunted and Pumpking confirm the card is practically accessible in one deck family, but that frequency is not used to inflate the score (guardrail 3). Its ATK/DEF (none, as a Trap) and archetype identity earn no points, and the absence of combo evidence caps the combo_conversion score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Set trap with no searcher named in evidence; live in backrow once set and recurs from GY via its own effect (verified text, 1 copy in 36 of 42 decks, observed). |
| Combo & Conversion | 35 | Converts one card into one opponent monster sent to GY, a removal line rather than a board-building one; no combo boards recorded (verified text, combo data empty). |
| Resource Economy | 45 | First effect is roughly a 1-for-1 trade; GY effect banishes itself and sends one of yours and one of theirs, so net even at best (inferred from text). |
| Effect & Interaction | 55 | Targeted removal with a condition (Zombie plus Call of the Haunted) and a shared once-per-turn limit; no negation or hand-trap reach (verified text). |
| Material Utility | 0 | A Trap card with no monster body, so it cannot be material (verified card frame trap). |
| Resilience & Flexibility | 50 | Usable from the field and from the GY, which helps against backrow removal, but a set trap is exposed to common negation and chain-link interaction (verified text; guide snippet notes chain-link vulnerability, observed). |
| Deck-Building Efficiency | 55 | Single-copy in most decks with no garnet, but it needs Zombie monsters and Call of the Haunted on board to function (verified text; copies per deck avg 1.29, observed). |
Calculation
Weight profile: Removal / Negation row, no secondary role blend. Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Targeted monster removal that sends a card to the GY (verified text)
- GY-activated second effect lets it stay live after being destroyed or negated in the backrow (verified text, inferred)
- Present in all 42 sampled decks, always alongside Call of the Haunted and Pumpking (observed)
Weaknesses
- Conditional on a Zombie monster and a face-up Call of the Haunted (verified text)
- Shared once-per-turn limit between both effects (verified text)
- No combo evidence, so its conversion into a winning board is unproven (data gap)
- Associated with a deck that the guide calls a meme deck, weak to chain-link and bricking (guide snippet, observed)
Counters / choke points
- Chain-link responses and negation during the set-trap window, as noted in the guide snippet (observed)
Best use
Conditional removal trap for a Zombie shell with Call of the Haunted. Decks: Pumpking the King of Grave Ghosts / Call of the Haunted Zombies. Suggested copies: 1.
Evidence & gaps
- Verified: Effect 1 requires a Zombie and a face-up Call of the Haunted; targets one opponent monster to the GY; Effect 2 is banished from the GY as cost and targets one face-up card each side; shared once-per-turn limit; Included in 42 of 42 recent decks, all main deck, 95.2% in gameplay type 7; Co-occurs with Pumpking the King of Grave Ghosts and Call of the Haunted in 100% of those decks
- Observed: Average 1.29 copies per deck; 36 decks run 1 copy, 6 run 3; Guide describes the deck as slow and weak to chain-link interaction
- Inferred: Removal is the primary role, based on the effect text and the absence of combo evidence; The GY effect lets the card stay live after its first use, so its resilience is above a plain trap; Effect 2 is roughly even in card economy
- Data gaps: No combo evidence (total combos 0), so combo conversion is text-only inference No banlist token; assumed 3 copies allowed No usage statistics (StatisticsCard); inclusion inferred from the 42-deck sample only No ruling notes supplied for how the shared once-per-turn limit interacts with the two effects






